Home Rodeio em TourosGEN4 Formula E 2026-2027 Race Car Carbon Mockup PBR 3D model

GEN4 Formula E 2026-2027 Race Car Carbon Mockup PBR 3D model

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https://www.turbosquid.com/3d-models/gen4-formula-e-2026-2027-race-car-carbon-2493122?socmed=youtube&referral=opticaldreamsoft />Low-poly subdivision-ready 3D model of GEN4 Formula E Season 2026 – 2027 Race Car Carbon for the FormulaE season 13 with PBR materials (Specular and Metallic workflows). Suitable for computer/mobile games, broadcast, advertising, visualization.

Advantages of the model:
– Very clean geometry;
– The model is maximally optimized for use in 3d games and VR;
– 8 Materials with textures set – separate for Body, Bottom, Helmet_Body, Helmet_Glass, Driver, Tires and Wheels – containing AO, BaseColor/Diffuse, Emissive, Glossiness/Roughness, Metallic/Specular, Normal – depending on the material;
– Textures size: Body – 4,096 X 4,096 PNG; Helmet_Body – 4,096 X 4,096 PNG; Helmet_Glass – 4,096 X 4,096 PNG; Wheels – 4,096 X 4,096 PNG; Tires – 4,096 X 4,096 PNG; Bottom – 4,096 X 4,096 PNG; Driver – 4,096 X 4,096 PNG;
– Very low polycount. The model without turbosmooth is great for mobile games. When you apply a turbosmooth modifier, it starts to look great in large projects on PCs and game consoles as well;
– Real world scale (Metric / Centimeters). So you can import this model easily into your project without need to change anything;
– Divided into functional parts and grouped for easy editing and using in game engines;
– The model consists of 50 separate objects grouped together. Each of these objects has a simple and understandable name;
– UV map is maximally optimized for texture easy editing so without difficulties you can add or remove any logo or some details where needed;
– Specular and Metallic workflow textures included!
– Compatible with the majority of modern game engines!

Model specifications:
Created in Blender 4.4 and rendered with Cycles Renderer.

– Polygons count: 78,060 (no n-gons)
Subdivision 1 polygons count: 624,146
Subdivision 2 polygons count: 2,496,584
– Vertices count: 80,529
– Unit Scale: Metric / Centimeters

Materials:
PBR material with metallic and specular workflow.

Body Textures (Specular/Metallic workflow respectively):
– Diffuse/Base Color (4,096 x 4,096 PNG)
– NormalMap (4,096 x 4,096 PNG)
– Specular/Metallic (4,096 x 4,096 PNG)
– Glossiness/Roughness (4,096 x 4,096 PNG)
– Emissive (4,096 x 4,096 PNG)
– Refraction (4,096 x 4,096 PNG)
– Ambient Occlusion (4,096 x 4,096 PNG)

Model is available in the following formats:
– Blender, – FBX, – OBJ, – 3DS.

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